﻿using System;
using System.Collections.Generic;

namespace SobrietyEngine.Events.Physics
{
    public class TogglePhysicsDebug:BaseEventData
    {
        public String PhysicsWorldName { get; private set; }

        public TogglePhysicsDebug(String physicsWorldName)
        {
            PhysicsWorldName = physicsWorldName;
        }
    }
}
